

Note: Please refer to the artwork guide for further information about asset conditioning for the engine. The Freeze Transformations dialog window opens. Modify-Panel, and select the option box right of the Freeze Transformations. If you have an object with scale, you can easily get rid of the scale. Object in the engine (as a dynamic or kinematic rigid body object) the scale mustīe 1 1 1 otherwise the physics simulation will produce incorrect results. You could export it with any scale you want, but if you want to simulate your If you just plan to use this object as a static mesh or with no physics at all The ScaleX, ScaleY and ScaleZ of your object should be 1 1 1. In the Channel-Box you see the transformations of your selected object. Which can cause issues later in the editor or the engine. The first thing you probably want to do is to install the exporter plugins in Autodesk Maya.īefore you can actually use the exporter, it’s wise to check certain things with your 3d-model in Maya

How to export i3d files with the I3D exporter plugins in Autodesk Maya. This section of the documentation will show you, The GIANTS Editor and the GIANTS Engine can only load i3d files. To generate i3d files of your 3d-models you can use the exporter plugin for Autodesk Maya.
